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Blizzard Rolls Out Diablo IV Update: Now Costs Less Gold to Transmute Your Disappointments
Blizzard Rolls Out Diablo IV Update: Now Costs Less Gold to Transmute Your Disappointments

Blizzard Rolls Out Diablo IV Update: Now Costs Less Gold to Transmute Your Disappointments

In a stunning move to undermine the importance of currency in a virtual apocalypse, Blizzard has rolled out Diablo IV Update 1.4.0b across all platforms, adjusting the economics of transmuting Masterworking material caches. What once cost the equivalent of a king's ransom has now been reduced to the budget of a minor noble, ranging from 1,000 to 60,000 gold. Rejoice, virtual alchemists! Now you can level up your gear and still afford to buy your pixelated potions. Amid the good news, Blizzard has also addressed various performance and stability issues, presumably including the infamous invisible walls between zones on Xbox. One Xbox player, having faced countless hours navigating these ghostly barriers, commented, 'My goodness, I hope they've fixed these poltergeists!' An exorcism may yet be in order, but Blizzard promises, 'We're on it!' In addition, some players reported minor lag when opening the seasonal menu by hitting 'U'. It's a mere 500 ms hitch, like a slight hesitation before delivering a punchline. One player said, 'It’s not awful, just like Diablo IV is playing a practical joke every time I hit U.' Whether this will be fixed remains a mystery, but perhaps Blizzard is just ensuring you appreciate the anticipation. Speaking of transmuting materials, one user lamented, 'You can transmute the materials... I was spamming 30's then 60s every time I get a new item I want to level :(.' Clearly, some players have developed muscle memory instead of mutant powers. Another ironic twist came with the deletion of a world boss that was spawning just as the update was deployed. Timing is everything, even in Hell. So gear up, brave adventurers! Blizzard may not be perfect, but they are at least trying to make Hell a little less financially and digitally frustrating. Who knew such empathy could exist in the depths of Hades?
In a stunning move to undermine the importance of currency in a virtual apocalypse, Blizzard has rolled out Diablo IV Update 1.4.0b across all platforms, adjusting the economics of transmuting Masterworking material caches. What once cost the equivalent of a king's ransom has now been reduced to the budget of a minor noble, ranging from 1,000 to 60,000 gold. Rejoice, virtual alchemists! Now you can level up your gear and still afford to buy your pixelated potions. Amid the good news, Blizzard has also addressed various performance and stability issues, presumably including the infamous invisible walls between zones on Xbox. One Xbox player, having faced countless hours navigating these ghostly barriers, commented, 'My goodness, I hope they've fixed these poltergeists!' An exorcism may yet be in order, but Blizzard promises, 'We're on it!' In addition, some players reported minor lag when opening the seasonal menu by hitting 'U'. It's a mere 500 ms hitch, like a slight hesitation before delivering a punchline. One player said, 'It’s not awful, just like Diablo IV is playing a practical joke every time I hit U.' Whether this will be fixed remains a mystery, but perhaps Blizzard is just ensuring you appreciate the anticipation. Speaking of transmuting materials, one user lamented, 'You can transmute the materials... I was spamming 30's then 60s every time I get a new item I want to level :(.' Clearly, some players have developed muscle memory instead of mutant powers. Another ironic twist came with the deletion of a world boss that was spawning just as the update was deployed. Timing is everything, even in Hell. So gear up, brave adventurers! Blizzard may not be perfect, but they are at least trying to make Hell a little less financially and digitally frustrating. Who knew such empathy could exist in the depths of Hades?
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